JACL

JACL

15-05-2022

03:45

Projects die if founders can’t identify their key stakeholders. This goes deeper than just players. Who are they? How do they provide value? What do they look for in a game? This is Part 1 of Making a Game. #P2E #P2EGame #Blockchaingaming 👇🏻👇🏻👇🏻

Every Game has 5 main actors within its ecosystem. Each w/ their own incentives, interactions, & value-add. The end goal of all stakeholders is the same, sustained growth. You need to know…

Who they are, what they want, & how they contribute. So let’s start w/ who. - Players - Builders - Collectors - Investors - Developers What do…

Players want? They are influenced by a number of different factors. F2P/P2E/P2O/P2W These considerations will determine the total potential player base. As well as…

Identifying your target market. Once “who” is defined, player behaviors become clearer. You can now understand how... - How to grab their attention? - How to onboard them into the game? Different models require…

Different considerations. F2P - is it fun/what’s the value in IAPs P2W - incentives higher than the cost? P2E - controlled ROI/inflation? Players can have…

Multiple roles within the ecosystem. Players can govern, build, collect, & invest. The lines are blurred bt you need to create an economy that shares value across all layers. Builders have many…

Wide-reaching branches in the ecosystem. This is amplified in blockchain as UGC can now be frictionlessly traded. What tools will you provide them? - This extends to off-game utility. A project like...

SHRAPNEL is focused on building a creator's economy. A UGC meta game w/ different roles, mechanics, & incentives. Does this open up a whole new market for builders? Or will dealing w/ bad actors become harder than ever?

Are you able to create an infrastructure that is: - Diverse - Demographically rich - Dynamic & accessible - Connecting in-game & IRL use cases Adding utility-driven building blocks boosts the value multiplier for builders. Allowing them to…

Fortify a robust ecosystem. Builders are the gardeners. Leading to more sustained growth. Healthier growth = happy stakeholders. A never-before-seen actor is…

NFT collectors. Collectors have always existed inside of gaming. Bt they were subject to too many pain points. - Black markets - Bad actors - Fakes NFTs open up a new…

Paradigm. Trustless transactions. Historical data stored on the blockchain. Games like Ember Sword will allow players to see a weapon's previous owners & the enemies it slew. As everything is accessible via the public ledger, you now need to pay more attention to…

Supply, traits, rarity, & utility. Collectors evaluate risk/demand-supply/future inflation-deflation of the assets. Your metadata may not follow industry standards. Troverse NFT traits directly affect gameplay What tools/platforms can you provide to…

Aid in the evaluation of assets? In a world of UGC, how can you restrict the supply of mimics/clones? Along with price appreciation, what value accrual comes along w/ hodling? Collectors can easily be misinterpreted as…

Investors. Although they can sometimes overlap. Investors generally pay more attention to market metrics & long-term performance. This can be a whole topic in itself bt some basic considerations are…

The types of investors. VCs/Guilds/Angels Each w/ different goals All w/ a long-term horizon (hopefully) Some will also…

Play the game. Can they easily find, onboard, & track scholars? Eternal Dragons will implement an Eternal Book, allowing guilds to easily discover: - The best players - The best performing assets

What additional value is provided to large holders of tokens/NFTs? How involved will investors be in decision-making? - Will the 1% rule the masses? Is the token just…

A ticket or is there real value capture/utility. Remember that raising finance is expensive. - You’re giving away part of your company. NFT sales can get around this bt… Think about the additional value you can get from funding outside of financial gain? This leads us to…

Developers. The leading force behind creating a fun game. To increase player adoption, devs must consider: - Appealing to a wide audience - Catering to diff types of users Are you creating a standalone game or…

Will it evolve into a platform 4 other devs/partners to build on? The Open Dev Platform in Honeyland encourages 3rd party devs to build mini-games within the ecosystem to drive further value to players in the long term.

The more diverse the player-type The more open the ecosystem The stronger the foundation. Comities do not…

Build good games. But opening up future decisions to the community is great for engagement. Civitas utilizes subDAO governed Cities for a new type of gameplay environment. Delivering utility-focused token/s & value-based...

NFTs drives the economy. Bt maintaining a balance between diff assets & players is key. It only takes 1 to fail & the rest come crumbling down. Foreseeing future roadblocks & implementing sufficient levers to dip & weave ensures smoother waters when the unexpected occurs.

I will add to this series over the coming weeks. If you found this thread useful, help support w/ a RT. I really appreciate it 🤍



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