Delaney King

Delaney King



Some ideas for adding mimics in your game: Mimics should always be very subtly different visually, or have clues like footsteps and mimic droppings close by.

I do enjoy the idea that they have to hold their breath, so if you just sit for a bit they breathe.

Players won't feel so cheesed by a mimic trap if you give them clues, no matter how subtle, such as an NPC mentioning shape changers having purple droppings.

Just having any box randomly be a mimic is a cheap asshole move. Especially if they appear early in the game and fucking teleport your noob fucking ass to a fucking mine full of fucking one shotting shrimp. Ahem. Just reward the players for noticing stuff.

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